Shadowgate Preview

shadowgate-main  Available on Steam
Release date: August 21st 2014

A classic point and click adventure gets a 2014 facelift. Adventure games are back in style and Zojoi have revamped a much-loved cult favourite to fly the flag. Cracking Ace is proud to have had early access to the return of a legend.

Those who remember the original will be pleased to see the upgrade to eye-catching hand painted artwork, with voice acting and improved interactivity for a more engaging and in-depth experience.

Collect various objects, spells, and armour as you explore the caves, tunnels, and chambers of castle Shadowgate while you attempt to build the onlyshadowgate-screen weapon that can defeat the evil Warlock Lord. The game is more than a remake. It has been rebuilt from scratch while plenty of rooms and puzzles have been added to make the game fresh for even seasoned adventurers.

There are three levels of difficulty which tweak the number of puzzles and how ‘forgiving’ they are. You’ll learn quickly what they mean by ‘forgiving’. If you’re used to the safer adventures like ‘Monkey Island’ or ‘Day of The Tentacle’, you’ll be in for a shock. ‘Shadowgate’ harks back to the earlier days before our heroes learned to tell players “I don’t think that’s a good idea”. In ‘Shadowgate’ safety is off. If you command your hero to ‘Hit Angry Dragon’, he’s dumb enough to do it. The castle is shadowgate-bridgesalso full of traps that are likely to catch out even the more careful of players. You will die. You will die lots of times. Be sure to save often and in different slots. Trial and error is part of the game, but it’s also part of the fun.

The game enjoys killing you. Each death comes with a description of how it happened to give your story an ending, usually one tinted with dark humour. Oh you thought you could breathe a sigh of relief when that arrow just missed you? Shame that it ricochetted off the wall and got you from behind…shadowgate-death

Unforgiving puzzles, simple mistakes mean death, but that’s half the fun of the game. Why try and complete the story when you can try and find as many interesting ways to destroy yourself as possible?

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